
//==============================================================================
// Axeman_anim.txt
//==============================================================================

import Aztec_Shield_anim.txt

//==============================================================================
define head
{
   SetSelector
   {
       
	TechLogic none/medium axemen/heavy axemen/champion axemen
      set hotspot
      {
         version
         {
            Visualnone jimmy
         }
      }         
      set hotspot
      {
         version
         {
            Visual Infantry A Telpochyahque Helmet
		ReplaceTexture Infantry E Spearman Head Iron/Infantry A Telpochyahque Head Copper
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry A Telpochyahque Helmet
		ReplaceTexture Infantry E Spearman Head Iron/Infantry A Telpochyahque Head Bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry A Telpochyahque Helmet
		ReplaceTexture Infantry E Spearman Head Iron/Infantry A Telpochyahque Head Iron
         }
      }
   }     
}

//==============================================================================
define GreekSword
{
   SetSelector
   {
       
	TechLogic none/medium axemen/heavy axemen/champion axemen
      set hotspot
      {
         version
         {
        Visual Attachments A Knife
         }
      }         
      set hotspot
      {
         version
         {
       Visual Attachments A Knife
         }
      }
      set hotspot
      {
         version
         {
       Visual Attachments A Knife
         }
      }
      set hotspot
      {
         version
         {
       Visual Attachments A Knife
         }
      }
   }     
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			TechLogic none/medium axemen/heavy axemen/champion axemen
			set hotspot
			{
				version
				{
					Visual Infantry E Axeman_idleA
					ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque standard
					ReplaceTexture Infantry E Axeman Head Standard/Infantry a telpochyahque Head standard
					connect topofhead head hotspot
					connect RightHand greeksword hotspot
					Connect leftforearm aztecshield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry E Axeman_idleA
					connect topofhead head hotspot
					ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque copper
					ReplaceTexture Infantry E Axeman Head Standard/infantry a telpochyahque head standard
					connect RightHand greeksword hotspot
					Connect leftforearm aztecshield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry E Axeman_idleA
					connect topofhead head hotspot
					ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque bronze
					ReplaceTexture Infantry E Axeman Head Standard/infantry a telpochyahque head standard
					connect RightHand greeksword hotspot
					Connect leftforearm aztecshield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry E Axeman_idleA
					connect topofhead head hotspot
					ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque iron
					ReplaceTexture Infantry E Axeman Head Standard/infantry a telpochyahque head standard
					connect RightHand greeksword hotspot
					Connect leftforearm aztecshield hotspot
				}
			}
   	}
   	SetSelector 
   	{
     		set hotspot
         {
            version
            {
					VisualGranny Axeman_idleA
         	}
         }
   	}
   }
}

//==============================================================================
anim run
{
   SetSelector
   {
      TechLogic none/medium axemen/heavy axemen/champion axemen
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.30 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
					ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque standard
					ReplaceTexture Infantry E Axeman Head Standard/Infantry a telpochyahque Head standard
					connect topofhead head hotspot
			connect RightHand greeksword hotspot
			Connect leftforearm aztecshield hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.30 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
					connect topofhead head hotspot
			ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque copper
			ReplaceTexture Infantry E Axeman Head Standard/infantry a telpochyahque head standard
			connect RightHand greeksword hotspot
			Connect leftforearm aztecshield hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.30 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
					connect topofhead head hotspot
			ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque bronze
			ReplaceTexture Infantry E Axeman Head Standard/infantry a telpochyahque head standard
			connect RightHand greeksword hotspot
			Connect leftforearm aztecshield hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.30 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
					connect topofhead head hotspot
			ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque iron
			ReplaceTexture Infantry E Axeman Head Standard/infantry a telpochyahque head standard
			connect RightHand greeksword hotspot
			Connect leftforearm aztecshield hotspot
         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			TechLogic none/medium axemen/heavy axemen/champion axemen
			set hotspot
    		{
				version
     			{
					Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
					ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque standard
					ReplaceTexture Infantry E Axeman Head Standard/Infantry a telpochyahque Head standard
					connect topofhead head hotspot
					connect RightHand greeksword hotspot
					Connect leftforearm aztecshield hotspot
    			}
			}
			set hotspot
    		{
				version
     			{
					Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
					connect topofhead head hotspot
					ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque copper
					ReplaceTexture Infantry E Axeman Head Standard/infantry a telpochyahque head standard
					connect RightHand greeksword hotspot
					Connect leftforearm aztecshield hotspot
    			}
			}
			set hotspot
    		{
				version
     			{
					Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
					connect topofhead head hotspot
					ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque bronze
					ReplaceTexture Infantry E Axeman Head Standard/infantry a telpochyahque head standard
					connect RightHand greeksword hotspot
					Connect leftforearm aztecshield hotspot
    			}
			}
			set hotspot
    		{
				version
     			{
					Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
					connect topofhead head hotspot
					ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque iron
					ReplaceTexture Infantry E Axeman Head Standard/infantry a telpochyahque head standard
					connect RightHand greeksword hotspot
					Connect leftforearm aztecshield hotspot
    			}
			}
   	}
   	SetSelector 
   	{
     		set hotspot
         {
            version
            {
					VisualGranny Axeman_WalkA
         	}
         }
   	}
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/medium axemen/heavy axemen/champion axemen
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
					ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque standard
					ReplaceTexture Infantry E Axeman Head Standard/Infantry a telpochyahque Head standard
				connect RightHand greeksword hotspot
				Connect leftforearm aztecshield hotspot
					connect topofhead head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque copper
				ReplaceTexture Infantry E Axeman Head Standard/infantry a telpochyahque head standard
				connect RightHand greeksword hotspot
				Connect leftforearm aztecshield hotspot
					connect topofhead head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque bronze
				ReplaceTexture Infantry E Axeman Head Standard/infantry a telpochyahque head standard
				connect RightHand greeksword hotspot
				Connect leftforearm aztecshield hotspot
					connect topofhead head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque iron
				ReplaceTexture Infantry E Axeman Head Standard/infantry a telpochyahque head standard
				connect RightHand greeksword hotspot
				Connect leftforearm aztecshield hotspot
					connect topofhead head hotspot
         }
      }
   }
}

//==============================================================================
/*
anim WalkAttack
{
   SetSelector
   {
      TechLogic none/medium axemen/heavy axemen/champion axemen
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_WalkAttackA
			//-- auto generated by the bang animation tool
			//-- do not hand edit these values
			tag Attack 0.40 true   
			tag GenericSound 0.40 true   
			tag FootstepLeft 0.30 true   
			tag FootstepRight 0.80 true   
			//-- end auto generated section
					ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque standard
					ReplaceTexture Infantry E Axeman Head Standard/Infantry a telpochyahque Head standard
			connect RightHand greeksword hotspot
			Connect leftforearm aztecshield hotspot
					connect topofhead head hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_WalkAttackA
			//-- auto generated by the bang animation tool
			//-- do not hand edit these values
			tag Attack 0.40 true   
			tag GenericSound 0.40 true   
			tag FootstepLeft 0.30 true   
			tag FootstepRight 0.80 true   
			//-- end auto generated section
			ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque copper
			ReplaceTexture Infantry E Axeman Head Standard/infantry a telpochyahque head standard
			connect RightHand greeksword hotspot
			Connect leftforearm aztecshield hotspot
					connect topofhead head hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_WalkAttackA
			//-- auto generated by the bang animation tool
			//-- do not hand edit these values
			tag Attack 0.40 true   
			tag GenericSound 0.40 true   
			tag FootstepLeft 0.30 true   
			tag FootstepRight 0.80 true   
			//-- end auto generated section
			ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque bronze
			ReplaceTexture Infantry E Axeman Head Standard/infantry a telpochyahque head standard
			connect RightHand greeksword hotspot
			Connect leftforearm aztecshield hotspot
					connect topofhead head hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_WalkAttackA
			//-- auto generated by the bang animation tool
			//-- do not hand edit these values
			tag Attack 0.40 true   
			tag GenericSound 0.40 true   
			tag FootstepLeft 0.30 true   
			tag FootstepRight 0.80 true   
			//-- end auto generated section
			ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque iron
			ReplaceTexture Infantry E Axeman Head Standard/infantry a telpochyahque head standard
			connect RightHand greeksword hotspot
			Connect leftforearm aztecshield hotspot
					connect topofhead head hotspot
         }
      }
   }
}
*/
//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/medium axemen/heavy axemen/champion axemen
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_DeathA
					ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque standard
					ReplaceTexture Infantry E Axeman Head Standard/Infantry a telpochyahque Head standard
			connect RightHand greeksword hotspot
			Connect leftforearm aztecshield hotspot
					connect topofhead head hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
			ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque copper
			ReplaceTexture Infantry E Axeman Head Standard/infantry a telpochyahque head standard
			connect RightHand greeksword hotspot
			Connect leftforearm aztecshield hotspot
					connect topofhead head hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
			ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque bronze
			ReplaceTexture Infantry E Axeman Head Standard/infantry a telpochyahque head standard
			connect RightHand greeksword hotspot
			Connect leftforearm aztecshield hotspot
					connect topofhead head hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
			ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque iron
			ReplaceTexture Infantry E Axeman Head Standard/infantry a telpochyahque head standard
			connect RightHand greeksword hotspot
			Connect leftforearm aztecshield hotspot
					connect topofhead head hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			TechLogic none/medium axemen/heavy axemen/champion axemen
			set hotspot
			{
				version
				{
				Visual Infantry E Axeman_boredA
					ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque standard
					ReplaceTexture Infantry E Axeman Head Standard/Infantry a telpochyahque Head standard
				connect RightHand greeksword hotspot
				Connect leftforearm aztecshield hotspot
					connect topofhead head hotspot
				}
			}
			set hotspot
			{
				version
				{
				Visual Infantry E Axeman_boredA
				ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque copper
				ReplaceTexture Infantry E Axeman Head Standard/infantry a telpochyahque head standard
				connect RightHand greeksword hotspot
				Connect leftforearm aztecshield hotspot
					connect topofhead head hotspot
				}
			}
			set hotspot
			{
				version
				{
				Visual Infantry E Axeman_boredA
				ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque bronze
				ReplaceTexture Infantry E Axeman Head Standard/infantry a telpochyahque head standard
				connect RightHand greeksword hotspot
				Connect leftforearm aztecshield hotspot
					connect topofhead head hotspot
				}
			}
			set hotspot
			{
				version
				{
				Visual Infantry E Axeman_boredA
				ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque iron
				ReplaceTexture Infantry E Axeman Head Standard/infantry a telpochyahque head standard
				connect RightHand greeksword hotspot
				Connect leftforearm aztecshield hotspot
					connect topofhead head hotspot
				}
			}
   	}
   	SetSelector 
   	{
     		set hotspot
         {
            version
            {
					VisualGranny Axeman_IdleA
         	}
         }
   	}
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/medium axemen/heavy axemen/champion axemen
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_FlailA
					ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque standard
					ReplaceTexture Infantry E Axeman Head Standard/Infantry a telpochyahque Head standard
					connect topofhead head hotspot
			connect RightHand greeksword hotspot
			Connect leftforearm aztecshield hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_FlailA
			ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque copper
			ReplaceTexture Infantry E Axeman Head Standard/infantry a telpochyahque head standard
			connect RightHand greeksword hotspot
					connect topofhead head hotspot
			Connect leftforearm aztecshield hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_FlailA
			ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque bronze
			ReplaceTexture Infantry E Axeman Head Standard/infantry a telpochyahque head standard
			connect RightHand greeksword hotspot
					connect topofhead head hotspot
			Connect leftforearm aztecshield hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_FlailA
			ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque iron
			ReplaceTexture Infantry E Axeman Head Standard/infantry a telpochyahque head standard
			connect RightHand greeksword hotspot
					connect topofhead head hotspot
			Connect leftforearm aztecshield hotspot
         }
      }
   }
}
//==============================================================================
anim WhirlWindAttack
{
   SetSelector
   {
      TechLogic none/medium axemen/heavy axemen/champion axemen
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
					ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque standard
					ReplaceTexture Infantry E Axeman Head Standard/Infantry a telpochyahque Head standard
				connect RightHand greeksword hotspot
				Connect leftforearm aztecshield hotspot
					connect topofhead head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque copper
				ReplaceTexture Infantry E Axeman Head Standard/infantry a telpochyahque head standard
				connect RightHand greeksword hotspot
				Connect leftforearm aztecshield hotspot
					connect topofhead head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque bronze
				ReplaceTexture Infantry E Axeman Head Standard/infantry a telpochyahque head standard
				connect RightHand greeksword hotspot
				Connect leftforearm aztecshield hotspot
					connect topofhead head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				ReplaceTexture Infantry E Axeman Standard/infantry a telpochyahque iron
				ReplaceTexture Infantry E Axeman Head Standard/infantry a telpochyahque head standard
				connect RightHand greeksword hotspot
				Connect leftforearm aztecshield hotspot
					connect topofhead head hotspot
         }
      }
   }
}
